New Arrivals/Restock

Building SimCity: How to Put the World in a Machine (Game Histories)

flash sale iconLimited Time Sale
Until the end
23
35
51

$18.31 cheaper than the new price!!

Free shipping for purchases over $99 ( Details )
Free cash-on-delivery fees for purchases over $99
Please note that the sales price and tax displayed may differ between online and in-store. Also, the product may be out of stock in-store.
New  $30.51
quantity

Product details

Management number 233302427 Release Date 2026/06/27 List Price $12.20 Model Number 233302427
Category

A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever made: SimCity. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, appropriating ideas from traditions in which computers are used as tools for modeling and thinking about the world as a complex system. As such, SimCity is a microcosm of the histories and cultures of computer simulation that engages with questions, themes, and representational techniques that reach back to the earliest computer simulations.Gingold uses SimCity to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and wide—from the dawn of programmable computers to miniature cities made of construction paper and role-play. An unprecedented history of Maxis, the company founded to bring SimCity to market, the book reveals Maxis’s complex relations with venture capitalists, Nintendo, and the Santa Fe Institute, which shaped the evolution of Will Wright’s career; Maxis’s failure to back The Sims to completion; and the company’s sale to Electronic Arts.A lavishly visual book, Building SimCity boasts a treasure trove of visual matter to help bring its wide-ranging subjects to life, including painstakingly crafted diagrams that explain SimCity’s operation, the Kodachrome photographs taken by Charles Eames of schoolchildren making model cities, and Nintendo’s manga-style “Dr. Wright” character design, just to name a few. Read more

ASIN B0CD6Z5X74
XRay Not Enabled
ISBN13 978-0262377584
Language English
File size 8.7 MB
Page Flip Enabled
Publisher The MIT Press
Word Wise Enabled
Print length 486 pages
Accessibility Learn more
Screen Reader Supported
Part of series Game Histories
Publication date June 4, 2024
Enhanced typesetting Enabled

Correction of product information

If you notice any omissions or errors in the product information on this page, please use the correction request form below.

Correction Request Form

Product Review

You must be logged in to post a review